No Man's Sky Runs on Steam Frame Headset
The title hits 72 FPS in VR, though software bugs currently limit stability.
Updated on Oct. 25, 2026 in Semiconductors

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No Man's Sky achieves a stable 72 frames per second in VR on the Steam Frame headset. Benchmarks reveal that the game runs at a resolution of 1728x1728 pixels per eye using the Snapdragon 8 Gen 3 chipset.
Why it matters
Running PC-based VR titles on ARM64 hardware remains a significant technical hurdle for mobile VR platforms. This testing helps identify critical driver compatibility issues that impact performance and system reliability.
The system utilizes an Adreno 750 GPU and Mesa Turnip drivers to process game code through x86 translation. Testing confirms the game maintains a target frame rate of 72 FPS at 1728x1728 resolution.
The players
Steam Frame
This is a virtual reality hardware platform currently undergoing performance testing.
The details
The game currently experiences a reproducible crash within 15 seconds when the VulkanValve RPO layer is enabled via Proton Experimental. Without this layer, the software maintains a stable session for over four minutes.
Timeline
October 25, 2026: Benchmarking data surfaced in the public bug report database.
The Tech Race
The testing highlights the transition toward running high-fidelity PC games on the ARM64 architecture rather than traditional x86 hardware. This shift challenges the industry to optimize translation layers for mobile VR devices.
Users should note that current software versions may be unstable for gaming on mobile chipsets until driver compatibility improves. Performance is subject to change as developers refine the translation layers for better reliability.
The takeaway
Achieving stable frame rates on mobile-integrated hardware marks a potential step forward for portable VR gaming. Players should continue to monitor updates for the VulkanValve RPO layer to resolve existing crash issues.
Further reading
Learn more about the latest innovations in Semiconductors.
Source note: This article includes information reported by GameGPU.
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