Developer Released Advanced Scale for Unreal Engine
The new bounding-box scaling tool improves object manipulation workflows within the Unreal Engine editor.
Updated on Sept. 28, 2026 in Software

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Developer Dmytrii Semenov has launched Advanced Scale, a new utility designed to provide more precise object scaling within Unreal Engine. The tool offers an alternative to the software's default scaling functions by enabling scaling from specific corners, edges, or faces.
Why it matters
The tool was created to fill a gap in the native Unreal Engine editor, providing users with a more convenient method for adjusting geometry. It streamlines complex scaling tasks that previously required more time-consuming workarounds.
Advanced Scale provides a bounding-box interface for single and multiple object selections, supporting both vertex and grid snapping. It is currently compatible with Unreal Engine versions 5.2 through 5.8.
The players
Dmytrii Semenov
Dmytrii Semenov is the independent developer who created and released the Advanced Scale utility for Unreal Engine.
Unreal Engine
Unreal Engine is a widely used professional 3D computer graphics game engine developed by Epic Games.
The details
The tool functions as an extension of the existing Unreal Engine editor, allowing for precise scaling of objects even when they are mirrored or rotated relative to one another. Users can manipulate geometry from edges, corners, or faces, though functionality is currently limited when handling Blueprints and Level Instances.
Timeline
September 28, 2026: Official publication of the release details.
The Tech Race
The Advanced Scale tool provides a functional enhancement to the Unreal Engine editor default scaling tool by allowing for more granular control over complex geometric transformations. This release follows a trend of developers creating niche plugins to resolve specific usability bottlenecks within major industry software platforms.
Users can immediately improve their design workflow by utilizing the new snapping and corner-scaling features provided by the utility. Those working with complex Blueprints or Level Instances should be aware of current limitations before integrating the tool into their active projects.
The takeaway
Developers working in 3D environments often find that supplemental plugins are necessary to overcome limitations in standard editor workflows. Implementing targeted tools like Advanced Scale can significantly reduce the time spent on repetitive geometric adjustments.
Further reading
For more on industry developments, visit the Software section.
Source note: This article includes information reported by 80.
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