Andras Ketzer Released FluidNinja LIVE-2 Tool
The new software update for Unreal Engine 5 delivers advanced viscous fluid effects for game developers.
Updated on Sept. 28, 2026 in Gaming

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Developer Andras Ketzer has officially launched FluidNinja LIVE-2, a new tool designed for Unreal Engine 5. This release marks a significant departure from the original version by utilizing Niagara and Blueprints rather than C++.
Why it matters
The software enables creators to produce realistic fluid simulations for high-end gaming projects. It specifically facilitates the visualization of complex textures like mud and blood effects within digital environments.
FluidNinja LIVE-2 was developed over a 3-year period as a standalone software tool. The system is built using Niagara and wrapped in Blueprints to optimize performance for Unreal Engine 5 projects.
The players
Andras Ketzer
He is the software developer responsible for creating the FluidNinja suite of tools for game development.
The details
FluidNinja technology has already been integrated into several notable titles, including Dune: Awakening and The Callisto Protocol. The new iteration, FluidNinja LIVE-2, further expands the capabilities for visual artists looking to incorporate dynamic fluid setups into their work.
Timeline
September 2026: Andras Ketzer released FluidNinja LIVE-2.
2023-2026: The software underwent a three-year development period.
Culture Shift
The release of FluidNinja LIVE-2 aligns with the growing trend of high-fidelity graphical tools becoming essential for modern game development. As engines like Unreal Engine 5 evolve, the demand for specialized plugins that simplify complex visual simulations continues to shape how developers build immersive worlds.
For developers and independent studios, this software provides a faster workflow for rendering high-quality fluid animations. Adopting the tool may significantly reduce the time required to manually code custom mud and blood effects within their projects.
The takeaway
FluidNinja LIVE-2 represents a move toward more accessible, visual-based development tools that minimize the need for complex programming. Creators can now leverage this software to achieve cinematic fluid effects with greater ease than previous C++ based iterations.
Further reading
Discover more about the latest innovations in the Gaming sector.
Source note: This article includes information reported by 80.
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