Nearly Average Wrestling Announces NAW MERCY Video Game

The independent wrestling promotion partners with Tackboard Games to bring its live show experience to digital arenas.

Updated on Oct. 26, 2026 in Wrestling

Graphic illustration featuring stylized digital ring ropes in vibrant purple and gold neon, evoking a competitive wrestling video game.
Independent wrestling promotion Nearly Average Wrestling has announced the development of 'NAW MERCY', a new video game produced with Tackboard Games. AI Illustration. Upload story photo >

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Nearly Average Wrestling has officially announced NAW MERCY, a new video game developed in partnership with Tackboard Games. The title features a roster of independent wrestling stars and characters from the promotion's live events and Twitch streams.

Why it matters

The game aims to translate the unique energy of Nearly Average Wrestling's live shows and streaming content into an interactive digital format. By incorporating a story mode and custom moves, the promotion seeks to broaden its audience reach beyond traditional broadcasts.

NAW MERCY supports up to 4-on-4 match types and incorporates mechanics inspired by classic arcade fighting titles like Mortal Kombat. The game features music composed by The Jim Johnstons and Kyle Helf alongside fully destructible environments.

The players

Nearly Average Wrestling

This independent wrestling promotion produces live events and streams regularly on Twitch.

Leroy Patterson

He is the lead developer from Tackboard Games partnering with the promotion on this project.

The Jim Johnstons

They are a musical act contributing to the soundtrack of the new video game.

The details

Developed with Leroy Patterson of Tackboard Games, the title includes a dedicated story mode that highlights the promotion's diverse roster of talent. Interested players can view an official teaser trailer currently available on Instagram and YouTube.

Timeline

  1. Mondays at 11 PM ET: Nearly Average Wrestling broadcasts live on Twitch.

Season Trajectory

The transition into the gaming market marks a strategic expansion for the promotion as it seeks to monetize its digital presence beyond live viewership. This release positions Nearly Average Wrestling to compete for attention within the niche of independent combat-sports titles.

The initial rollout provides early access exclusively to existing Patreon subscribers, while the general public must wait for a wider Steam release. Fans should watch for updates regarding future character packs and guest appearances slated for post-launch development.

The takeaway

Fans of the promotion can expect a title that prioritizes fast-paced, arcade-style action over traditional wrestling simulations. Utilizing digital platforms for interactive content allows the brand to maintain engagement with its audience outside of weekly live streaming schedules.

Further reading

Find more coverage on independent professional bouts and related media on our Wrestling page.

Source note: This article includes information reported by Fightful.

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