Blumhouse Announced Amanda the Adventurer Film
The production company revealed a film adaptation of the popular video game at New York Comic Con.
Updated on Oct. 9, 2026 in Horror

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Blumhouse has officially confirmed the development of a movie based on the video game Amanda the Adventurer. The project was unveiled alongside a new multi-project partnership with Matthew Patrick.
Why it matters
This film marks the first collaboration under a new deal between the horror production house and Patrick, signaling a continued focus on adapting digital IP for the big screen.
The upcoming production serves as the inaugural film in a newly established multi-project agreement between the entities. No specific production budget or distribution timeline has been disclosed for the adaptation.
The players
Jason Blum
He is the founder and CEO of Blumhouse, a production company known for its work in the horror and thriller genres.
Matthew Patrick
He is a prominent digital creator and internet personality who previously built a career around deep-dive video game analysis.
Patrick Ewald
He is a producer involved in the development and management of the film adaptation.
The details
Jason Blum and Matthew Patrick announced the project during a panel at Blumfest, held at New York Comic Con. Patrick Ewald is attached to the production as a producer alongside the Blumhouse team.
Timeline
The project was revealed on October 9, 2026, at New York Comic Con.
Industry Dynamics
This move continues the broader trend of major production studios mining successful indie video games for cinematic content. It demonstrates a pivot toward leveraging established online fanbases to secure built-in audiences for horror film franchises.
Fans of the original game should anticipate a transition from digital gameplay to a theatrical experience, with further details on release formats expected in the future. The partnership suggests that additional horror-themed content resulting from this deal will likely follow in subsequent years.
The takeaway
The pivot toward video game adaptations highlights how creators with massive online followings are becoming key architects in the film industry. Audiences should expect continued cross-platform growth as studios prioritize projects with pre-existing, engaged digital communities.
Further reading
For more on the current landscape of scary cinema, visit the Horror section.
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