Virtuix Expanded Omni One Content Library

The treadmill maker has increased its VR content library to 75 titles amid rising consumer orders.

Updated on Sept. 30, 2026 in Quantum Computing

Virtuix Expanded Omni One Content Library

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Would you consider using virtual reality hardware that enables full-body physical movement?

Virtuix has expanded the content library for its Omni One treadmill to over 75 compatible titles. This move follows a period of significant commercial growth for the company.

Why it matters

The expansion reflects the broadening VR ecosystem driven by ongoing hardware innovations from major developers like Meta and Valve. This growth highlights the increasing demand for immersive, physically active virtual reality experiences.

The Omni One for Quest system now supports over 75 titles while order volume has tripled quarter-to-date. Separately, Meta is developing next-generation VR glasses that weigh approximately 100 grams.

The players

Virtuix

This company is an Austin, Texas-based developer of virtual reality motion platforms and hardware.

Meta

This technology conglomerate oversees the development of the Quest platform and various next-generation virtual reality hardware projects.

Valve

This corporation is a developer of digital distribution platforms and virtual reality hardware that contributes to the broader VR ecosystem.

The details

The Omni One treadmill allows users to physically walk and run within virtual environments, removing the stationary limitations of traditional VR setups. These advancements coincide with Meta’s move to create lighter, non-bulky head-mounted hardware.

Timeline

  1. Virtuix experienced 72% year-over-year order growth during Q1 2026.

  2. The Omni One for Quest was officially launched in June 2026.

  3. Virtuix announced the library expansion and order growth figures on September 30, 2026.

The Tech Race

As a participant in the Made for Meta program, Virtuix is positioning its hardware to leverage the infrastructure established by leading VR platform holders. This integration allows specialized motion hardware to move from niche peripherals to standardized components within the expanding VR market.

Users can now access a wider range of software titles on their Omni One hardware, increasing the utility of the system for home fitness and gaming. The potential for future compatibility with lighter Meta glasses suggests that the physical footprint and weight of VR setups could decrease significantly for consumers.

The takeaway

The growth in VR peripheral orders indicates that consumers are increasingly seeking physically immersive ways to engage with virtual worlds. Prospective users should monitor hardware testing updates to see how future lightweight headgear might improve the comfort of their active VR setups.

Further reading

For more on the current state of advanced hardware, see the Quantum Computing section.

More information

View the latest financial and growth reports on the Virtuix Investor Relations website.

Live Poll

Would you consider using virtual reality hardware that enables full-body physical movement?