Redditor Releases Jet Studio, a Godot-Style ESP32 Editor
The free tool lets developers build and flash 2D and 3D games directly to the ESP32-S3 microcontroller.
Updated on Nov. 1, 2026 in Gaming

A Reddit user released Jet Studio, a Godot-like game editor designed for the Arduino Nano ESP32 with an ILI9341 SPI display. The editor lets users build and flash 2D and 3D games to the ESP32-S3.
Why it matters
Jet Studio brings a familiar, Godot-style workflow to microcontroller hobbyists, lowering the barrier to building games for small embedded hardware. It was shared through the ESP32 subreddit, where hobbyists experiment with low-cost chips.
Demos reported by the developer show a 2D shooter at about 85 FPS, an Outrun-style racer at 65 FPS, and a 3D physics demo at 55 FPS. The source does not specify the measurement method or hardware conditions behind these figures.
The players
fedyfaustoITA
The Reddit user who revealed Jet Studio on the ESP32 subreddit and shared the editor with the hobbyist community.
The details
Jet Studio includes a scene tree, Inspector, 2D and 3D views, and a script editor, along with Godot-style signals, tweens, and an AnimationPlayer with a timeline. Users build the game on a PC and deploy the finished game to the ESP32, using PlatformIO and ESP-IDF for build and flash functions. The editor also includes a serial monitor and a RAM estimate before building.
Culture Shift
Jet Studio applies the scene tree, Inspector, and signal-based workflow popularized by the open-source Godot Engine to the ESP32-S3 microcontroller. It reflects a broader hobbyist trend of bringing desktop game development conventions to inexpensive embedded hardware.
Hobbyists with an ESP32-S3 and a compatible display can build and flash 2D and 3D games from a PC without learning a new engine from scratch. The editor's serial monitor and RAM estimate help users check whether a project will fit on the device before flashing.
The takeaway
Developers interested in microcontroller game development can experiment with Jet Studio's editor and its built-in RAM estimate to plan projects that fit within the ESP32-S3's limits. Checking the frame rate of each demo against the target display before scaling up a project is a practical starting point.
Further reading
For more on hobbyist game development, explore the Gaming section.
Source note: This article includes information reported by XDA-Developers.







