Hideo Kojima Has Continued OD Horror Game Development
The acclaimed creator confirmed work proceeds on the project, despite scheduling challenges and the loss of a key actor.
Updated on Oct. 5, 2026 in Horror

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Hideo Kojima has confirmed that development of the horror title OD remains underway. The project has navigated significant production hurdles, including a year-long labor strike.
Why it matters
The project is notable for Kojima's decision to limit promotional reveals before launch, prioritizing secrecy as the production reaches its current stage. The team has maintained momentum by utilizing stand-in performers during industry disruptions.
Production of the title has utilized a three-day scan session involving Hunter Schafer and the late Udo Kier. Automated dialogue replacement work is currently scheduled to extend into 2027.
The players
Hideo Kojima
He is a renowned Japanese video game director and writer known for creating the Metal Gear series.
Hunter Schafer
She is an actress and model who gained international prominence for her role in the television series Euphoria.
Udo Kier
He was a prolific German actor who appeared in over 200 films throughout his career.
Screen Actors Guild
This is a labor union representing thousands of performers across the film and television industry.
The details
Development of the game continued throughout the Screen Actors Guild strike by using stand-in actors for essential motion capture sessions. The team is currently balancing simultaneous game development with ongoing shooting processes that began earlier this year.
Timeline
OD was first announced to the public in 2023.
Actor Udo Kier passed away at the age of 81 in 2025.
Principal shooting for the project began in June 2026.
Shooting for the game is scheduled to conclude by the end of 2026.
Automated dialogue replacement work will continue throughout 2027.
Industry Dynamics
This project reflects how major productions have adapted to modern labor disruptions, such as the 2023 Screen Actors Guild strike. Studios now frequently rely on stand-in performers to maintain development momentum when primary talent is unavailable.
Fans should anticipate limited marketing updates as the developer intends to keep project details quiet until closer to release. This approach suggests a significant wait remains before the game becomes available for public play.
The takeaway
Kojima's commitment to limited reveals suggests a deliberate strategy to build anticipation through mystery rather than traditional trailers. Consumers should watch for further updates as the project transitions from shooting into the final stages of dialogue recording.
Further reading
For more on upcoming titles in the genre, browse the Horror section.
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