Gilad Baruch Releases Physics Scatter for Substance 3D

The new tool brings rigid-body simulation capabilities directly into the Substance 3D Designer workflow.

Updated on Oct. 28, 2026 in Semiconductors

Gilad Baruch Releases Physics Scatter for Substance 3D

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Developer Gilad Baruch has launched the Physics Scatter tool, designed to perform rigid-body simulations directly within Substance 3D Designer. This integration allows artists to generate tileable material maps in resolutions reaching up to 8K.

Why it matters

The tool streamlines complex 3D modeling tasks by enabling users to simulate physical object collisions and arrangements inside a familiar software environment. It effectively bridges the gap between physics engines and texture authoring pipelines.

Physics Scatter utilizes Jolt Physics for its simulation and baking processes, supporting OBJ and FBX file imports. The software requires a 64-bit Windows 10 or 11 operating system to function.

The players

Gilad Baruch

Gilad Baruch is the software developer responsible for creating the Physics Scatter tool for use with Adobe Substance 3D Designer.

Substance 3D Designer

Substance 3D Designer is a professional software package used by digital artists for creating custom materials and textures for 3D assets.

The details

Users incorporate the tool by adding a node to their Substance 3D Designer graph, where objects collide and settle in a 3D preview window before being baked into maps. The workflow eliminates the need for external simulation software by handling the physics baking natively within the designer application.

Timeline

  1. October 28, 2026: Physics Scatter was officially released.

The Tech Race

This release follows a trend of increasing automation and integration within 3D texture production, where specialized physics engines are now being embedded into standard material design software. It displaces legacy workflows that required manual placement of textures by using active collision simulation instead.

Professional digital artists can now achieve more realistic material textures faster by simulating natural object settling rather than manually placing assets. The tool is available as a one-time purchase, providing an alternative to ongoing subscription-only costs for simulation software.

The takeaway

Integrating physics simulation into design software reduces friction for artists creating complex, realistic 3D materials. Creators should evaluate their current hardware to ensure they meet the 64-bit Windows requirement before adopting the new simulation node.

Further reading

For more on the latest software developments, visit the Semiconductors section.

More information

To purchase the software or view technical documentation, visit the Physics Scatter purchase page.

Source note: This article includes information reported by 80.

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