Anthony Koithra Premiered Animated Short Machines Learning
The independently produced short film has begun its festival run in cities across the United States.
Updated on Oct. 1, 2026 in Animation

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Filmmaker Anthony Koithra has debuted his latest animated short, Machines Learning, at film festivals throughout the United States. The film was created entirely by the director during a two-year production window.
Why it matters
The project highlights the increasing accessibility of advanced animation tools for independent creators working in small-scale environments. It demonstrates how a solo artist can leverage high-end game engine technology to produce festival-ready content.
The production of the eight-minute film spanned two years of dedicated development. The project was completed using Unreal Engine for the animation process.
The players
Anthony Koithra
He is an independent filmmaker who wrote, directed, and animated his latest short film solo.
Tyson Cazier
He is the composer who created the original musical score for the animated film Machines Learning.
The details
Anthony Koithra acted as the sole writer, director, and animator for the project while working from his base in Brooklyn. Tyson Cazier contributed the original score for the short, which is currently making its rounds on the festival circuit.
Timeline
October 4, 2026: Film screens at NYC Indie Shorts Awards.
October 17, 2026: Film screens at Newport Beach Film Festival.
October 24, 2026: Film screens at San Jose International Short Film Festival.
Industry Dynamics
The use of Unreal Engine in independent film production signals a move away from traditional, labor-intensive animation pipelines. This technology allows smaller teams or solo creators to achieve visual fidelity once reserved for major studios.
Audiences can view Machines Learning during its active festival circuit throughout October 2026. Fans should check local festival listings for specific screening times and ticket availability in New York, Newport Beach, and San Jose.
The takeaway
The successful debut of this film underscores the potential for solo artists to produce professional-grade animation using game engines. Aspiring filmmakers can look to this project as a model for utilizing available software to manage project scope over extended production cycles.
Further reading
For more news on independent films, visit the Animation section.
Source note: This article includes information reported by Motionographer®.
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