Developer Recreated Tim Hortons in Skate 3

A new video game demo brings a Canadian winter scene to life using reverse-engineered assets from a classic title.

Updated on Oct. 12, 2026 in Gaming

Developer Recreated Tim Hortons in Skate 3

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Developer Mitchell Hynes has shared a video game demo that features a wintery Canadian landscape complete with a functional Tim Hortons restaurant. The project was built by reverse-engineering the 2010 game Skate 3 to run on the Bevy game engine.

Why it matters

The project represents a technical effort to simulate a specific Canadian wintertime experience using modern game development tools. Hynes spent two years investigating undocumented animation data and file formats to successfully port the classic game content.

The demo video spans 90 seconds and features three individuals standing in a line at a Tim Hortons. The project utilizes the Bevy engine, which is written in the Rust programming language.

The players

Mitchell Hynes

The developer who spent two years reverse-engineering Skate 3 to create the winter-themed simulation.

Neil Young

A legendary Canadian singer-songwriter whose song Helpless serves as the background music for the project.

The details

To achieve this feat, Hynes had to dig through complex and undocumented game interaction systems to make the original assets compatible with the new engine. The final result creates a digital environment reminiscent of northern locations like Timmins and Lab City.

Timeline

  1. 2010: Skate 3 was originally released.

  2. 1970: The album Deja Vu, which features the song Helpless by Neil Young, was released.

  3. Last week: Hynes shared his video game project on X.

Culture Shift

This project follows a growing trend in digital art where developers use the Bevy game engine to revitalize classic software architectures. By repurposing legacy code, creators are finding new ways to preserve and interact with gaming history through modern technical frameworks.

While this demo serves as a creative project rather than a commercial product, it demonstrates the technical feasibility of modding classic titles into new engines. Canadian enthusiasts can view the 90-second video online to see the familiar winter scene and local business represented.

The takeaway

This project showcases how dedicated developers can bridge the gap between decade-old game assets and modern programming environments. It serves as a reminder of how digital nostalgia can be effectively blended with current engine technology.

Further reading

Explore more innovative projects in the Gaming community.

Source note: This article includes information reported by Toronto Sun.

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