Phantom Blade Zero Tops Steam Bestseller Chart
The Beijing-developed action RPG drew over 730,000 concurrent Steam players on its October 29 launch day.
Updated on Nov. 1, 2026 in Gaming

Phantom Blade Zero, a third-person action role-playing game developed and published by Beijing-based S-GAME, topped Steam's global bestseller chart on its October 29 launch. The game peaked at over 730,000 concurrent Steam players on release day.
Why it matters
The launch places a new Chinese-developed title among the most-played games on the world's largest PC storefront. Its performance is being read against the strong debut of Black Myth: Wukong, another Chinese action game.
The game's launch-day peak of over 730,000 concurrent Steam players is about one-third of the 2.41 million peak Black Myth: Wukong reached on its launch day. Post-launch sales and player retention figures have not been disclosed.
The players
S-GAME
A Beijing-based developer and publisher behind Phantom Blade Zero, a studio working within China's growing domestic action-game sector.
The details
The standard edition is priced at 268 yuan ($40.2) and the deluxe edition at 328 yuan, matching the pricing strategy Black Myth: Wukong adopted. The game blends martial arts, qi-powered devices and industrial landscapes.
Timeline
October 29, 2026: Phantom Blade Zero launches and tops Steam's global bestseller chart on release day.
Industry Dynamics
Phantom Blade Zero follows the path Black Myth: Wukong opened for Chinese-developed action games on Steam, debuting at a smaller scale than that landmark launch. Its Metacritic average of 88 before release is higher than Black Myth: Wukong's pre-launch score of 81.
The game is available on Steam at 268 yuan ($40.2) for the standard edition and 328 yuan for the deluxe edition. Players weighing the purchase can compare the two editions' pricing directly before buying.
The takeaway
A strong pre-launch review average and a large launch-day audience can coexist with a peak well below a prior landmark release, so readers tracking this game should watch post-launch player retention rather than launch-day figures alone.
Further reading
For more on the latest releases and platform charts, see Gaming.







