Save the Children Report Highlights Risks in Esports

A new report identifies significant safety and wellbeing risks for the 300 million children participating in competitive gaming.

Updated on Oct. 27, 2026 in eSports

Save the Children Report Highlights Risks in Esports

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Save the Children released a report titled Protecting Child Rights in Esports that warns of pervasive harmful language and developmental risks. The study calls for the global esports industry to adopt standardized child protection measures.

Why it matters

The esports sector currently lacks centralized standards to safeguard young competitors, leaving them vulnerable in digital environments. This gap in protection is especially concerning as children balance intensive training with their education and social lives.

An analysis of 302 Twitch gameplay segments found 97% contained violent language, 84% featured ableist terms, 62% included sexist language, and 37% used racist language.

The players

Save the Children

This is an international non-governmental organization that works to improve the lives of children through better education, health care, and economic opportunities.

The details

The report finds that young players face constant exposure to harmful rhetoric while using platforms like Twitch, YouTube, and Discord. Furthermore, the intense training schedules required of young professionals often infringe upon essential education and social development time.

Timeline

  1. The report titled Protecting Child Rights in Esports was published on October 27, 2026.

Season Trajectory

The push for new safety protocols challenges the current self-regulation model used by esports organizations. Establishing these standards would represent a fundamental shift in how the industry manages its youngest competitive participants.

Parents and young players should be aware that standard streaming platforms contain high levels of harmful language. Educators and families may need to reassess the time commitment and digital environments young competitors engage with to ensure wellbeing.

The takeaway

The esports industry is currently an unregulated space for millions of children, necessitating urgent action from stakeholders. Families are encouraged to actively monitor the digital environments and time-management habits of young players participating in competitive events.

Further reading

For more information on the evolving landscape of competitive gaming, visit our eSports section.

Source note: This article includes information reported by Euronews English.

Live Poll

Do you trust the esports industry to protect the wellbeing of young competitive players?