Phantom Blade Zero Performance Analysis Detailed
New performance benchmarks highlight technical demands for the upcoming title running on Unreal Engine 5.7.4.
Updated on Oct. 26, 2026 in Computers

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S-Game has released a PC performance analysis for Phantom Blade Zero, detailing the technical requirements for the highly anticipated title. The game utilizes Unreal Engine 5.7.4 and includes support for major upscalers including NVIDIA DLSS, AMD FSR, and Intel XeSS.
Why it matters
Understanding these performance metrics helps players gauge their hardware readiness for the demanding visual features in Phantom Blade Zero. The inclusion of advanced technologies like Path Tracing and Denuvo anti-tamper software significantly impacts how the game runs on modern PC systems.
The game features Path Tracing and Ray Tracing, though Path Tracing cannot be toggled during active gameplay. Benchmarks on an AMD Ryzen 9 7950X3D with 32GB of 6000Mhz DDR5 RAM show that an RTX 5090 hits 100 FPS at 4K resolution using DLSS.
The players
S-Game
This independent game development studio is the creator of the action-RPG series Phantom Blade.
NVIDIA
This technology company produces the RTX series of graphics cards and the DLSS upscaling platform mentioned in the analysis.
The details
Phantom Blade Zero includes a mandatory shader pre-compilation phase at launch and relies on Denuvo anti-tamper software. Visual artifacts have been observed in motion blur effects when Frame Generation is enabled, and the current build lacks a built-in benchmark tool.
Timeline
October 26, 2026: The performance analysis article was published.
The Tech Race
The integration of Unreal Engine 5.7.4 in Phantom Blade Zero represents a shift toward more complex, ray-traced global illumination in mainstream gaming. This follows a broader industry trend where the demand for high-end hardware is driven by the rapid adoption of Path Tracing.
Players will need to account for specific settings like Frame Generation to ensure smooth visuals, as artifacts may occur during motion. The shader pre-compilation step at launch requires users to set aside time before beginning their first session.
The takeaway
PC users should prepare for a heavy hardware load when playing games that prioritize advanced features like Path Tracing. Adjusting upscaling settings and testing resolution configurations will be essential to achieving a stable frame rate for most systems.
Further reading
For more on the latest hardware requirements and software benchmarks, visit the Computers section.
Source note: This article includes information reported by DSOGaming.
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