Indie Developer Creates Resident Evil Film Game
A new fan-made title recreates iconic horror scenes using retro 1996 PlayStation-style graphics.
Updated on Oct. 26, 2026 in Horror

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Independent developer Chicanogoth is building a video game adaptation based on Zach Cregger's Resident Evil film. The project utilizes the Godot engine to replicate 1996-era 3D polygonal aesthetics.
Why it matters
The project highlights the enduring influence of early survival horror visual design, as the developer creates this adaptation primarily for personal interest.
The Resident Evil film grossed over $150 million at the box office. The developer is utilizing the original Resident Evil 2 doberman model for attack animations.
The players
Chicanogoth
An independent developer who is creating a video game adaptation using the Godot engine.
Zach Cregger
The filmmaker whose Resident Evil film serves as the primary inspiration for the new project.
Bryan Hodukavich
A character featured in the film whose escape from an infected doberman is recreated in the game.
The details
The game features fixed camera angles and recreates the scene where the character Bryan Hodukavich flees from an infected doberman. Development incorporates specific death and injury animations sourced from an external library.
Timeline
1996: Original Resident Evil game release
Industry Dynamics
This project follows a pattern set by modern indie horror titles that intentionally emulate the visual constraints of 1996 PlayStation 3D polygonal graphics. By leveraging retro aesthetics, the developer taps into a growing market of nostalgia-driven fan projects.
The project remains a fan-led development, meaning public availability is currently limited to preview footage shared on social media. Fans can track progress through developer updates posted on Instagram.
The takeaway
The game serves as a creative exercise in recreating classic survival horror atmospheres using modern engines like Godot. Aspiring developers can learn from this approach by focusing on specific, iconic scenes to build authentic retro-styled experiences.
Further reading
Explore the broader world of fan-driven projects in the Horror section.
Source note: This article includes information reported by Bloody Disgusting!.
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