Artist Recreates Houdini Paper Animation in Blender
The 3D artist used Blender's procedural geometry nodes to replicate a complex motion effect.
Updated on Oct. 21, 2026 in Animation

3D artist Pranav Pradi has successfully recreated a procedural animation of paper lines following a pen using the Blender software. The project serves as a direct translation of a specific Houdini work into a new digital environment.
Why it matters
The project demonstrates the flexibility of modern open-source software tools in replicating intricate procedural effects. It highlights the cross-platform translation of complex node-based animation logic between competing industry programs.
The project utilizes Blender 5.3, which is currently in its beta phase. The work translates original Houdini Vellum and COPs logic into Blender's Geometry Nodes procedural modifier system.
The players
Pranav Pradi
Pranav Pradi is a 3D artist recognized for developing complex procedural animations.
Aidiniotisv
Aidiniotisv is a digital artist known for creating procedural animation work using Houdini.
The details
Pradi translated the logic originally developed by creator Aidiniotisv to achieve the paper-following-pen visualization. The recreation relies on the Geometry Nodes modifier system to mimic the procedural behavior originally built within Houdini.
Timeline
November 4, 2026: The Blender 5.3 beta period concludes.
November 10, 2026: The official release of Blender 5.3 is scheduled.
Industry Dynamics
This project highlights the increasing capabilities of Blender Geometry Nodes in a landscape once dominated by proprietary procedural software. The trend shows artists actively migrating complex workflows to the open-source framework to reduce reliance on external tools.
Creators looking to replicate these effects will need to utilize the upcoming version 5.3 of the Blender software. Access to these procedural techniques remains free and open-source for all users.
The takeaway
This recreation proves that procedural animation workflows are increasingly portable across different 3D software environments. Digital artists can leverage open-source tools to achieve high-end effects without being tethered to a single proprietary platform.
What happens next
The official release of the Blender 5.3 software suite is scheduled to take place on November 10, 2026.
Further reading
Explore more projects and industry trends in the Animation section.
Source note: This article includes information reported by 80.







