Modders Have Developed Unofficial Super Mario Odyssey PC Port
A development team has demonstrated a work-in-progress version of the game running natively on PC hardware.
Updated on Oct. 9, 2026 in Gaming

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Modders have successfully created an unofficial PC port of Super Mario Odyssey using a static recompiler. The project currently allows the title to run on personal computers by converting game code into native x86-64 code.
Why it matters
The development represents a technical milestone in game preservation and software modification, as it allows console-exclusive software to run on different hardware architectures. This project highlights the growing trend of unofficial porting efforts for modern gaming consoles.
The unofficial port uses a static recompiler to translate NVN graphics calls into Vulkan, achieving 58-59 FPS during tests in Cap Kingdom on an NVIDIA RTX 3050 laptop. The development team has set a final performance goal of a locked 60 FPS.
The players
NVIDIA
NVIDIA is a multinational technology company that designs graphics processing units and system-on-a-chip units for the gaming and professional markets.
The details
The recompiler translates the original Switch game code into native x86-64 code, allowing it to interface with PC hardware. The developers have released a work-in-progress video showcasing the software, though a final release date for the port has not been announced.
Timeline
The port was featured in an article published on October 9, 2026.
Previous unofficial PC ports for various titles were released between July and September 2026.
Roadmap
The development of this unofficial port follows a documented trend of community-led efforts to translate console exclusives into native PC software. This initiative reflects broader shifts in the gaming landscape where enthusiasts attempt to bypass hardware limitations through custom recompilation tools.
Readers interested in the project should note that there is currently no estimated time of arrival for a public release. The software remains in a work-in-progress state and is not yet available for general consumer use.
The takeaway
The ability to run console games on PCs through recompilation highlights significant advances in emulation and software engineering. While impressive, these projects remain unofficial and often require substantial time to reach a stable, playable state.
Further reading
Learn more about the latest developments in the PC community by visiting our Gaming section.
Live Poll
Should gaming companies allow developers to create unofficial PC ports of their console-exclusive games?







