Ink Stains Games Introduced New Task System

The developer has replaced static fetch quests with a dynamic task system for the game Stoneshard.

Updated on Oct. 6, 2026 in eSports

Graphic illustration of a weathered parchment and iron compass needle, representing the dynamic task mechanics of a fantasy video game.
Ink Stains Games has introduced a dynamic task system to the RPG Stoneshard, replacing static fetch quests with varied, location-based objectives. AI Illustration. Upload story photo >

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Ink Stains Games has officially unveiled a new Task System for Stoneshard, moving away from the static fetch quests previously found in Osbrook and Mannshire. The updated mechanic offers a more varied experience by providing small quests from settlement residents.

Why it matters

This shift aims to move the game away from rigid quest structures, providing players with more situational and character-driven objectives. By grounding tasks in specific settlement dialogues, the developer hopes to increase engagement within the world.

Players are now restricted to holding a maximum of 2 active tasks at any given time. This new system replaces the previous static fetch quest model used in Osbrook and Mannshire.

The players

Ink Stains Games

Ink Stains Games is the independent development studio responsible for the creation and ongoing updates of the game Stoneshard.

Stoneshard

Stoneshard is a challenging turn-based RPG that features a gritty open world and a focus on tactical combat mechanics.

The details

The new system generates tasks based on the player's current location and the specific ongoing situation within the game world. Players can receive these assignments from various NPCs, including merchants, healers, sergeants, traveling traders, pilgrims, and those located at the Rotten Willow.

Timeline

  1. The new Task System was officially announced on October 6, 2026.

The Big Picture

The new Task System follows the design philosophy established by the procedural generation mechanics in the Stoneshard open world. This update extends the game's existing focus on procedural gameplay by replacing deterministic quest paths with dynamic, situational task assignments.

Players must now manage their quest log more strategically due to the two-task limit imposed by the new system. This update shifts the gameplay loop in Osbrook and Mannshire toward exploring wilderness areas like Beast Dens and Brigand Camps rather than performing simple fetch requests.

The takeaway

Players should focus on checking in with diverse NPCs like healers and sergeants to find tasks that align with their current exploration goals. Diversifying quest sources will help players maximize the efficiency of their two active task slots while venturing through wilderness zones.

Further reading

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Source note: This article includes information reported by GameSpace.

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Do you find that new quest systems make video games more enjoyable to play?