Artist Developed Real-Time Lighting Tool for Unreal Engine 5

The new plug-in allows artists to paint light and shadow directly onto surfaces in real-time.

Updated on Oct. 6, 2026 in Artificial Intelligence

Isometric editorial illustration of a sculptural sphere illuminated by a single painterly brushstroke of light, representing real-time software lighting.
Senior Lighting Artist Karim Yasser has launched a new Unreal Engine 5 plug-in that allows developers to paint lighting and shadows directly onto 3D surfaces in real-time. AI Illustration. Upload story photo >

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Senior Lighting Artist Karim Yasser has created an Unreal Engine 5 plug-in that enables users to paint light and shadows in a non-destructive, real-time environment. The tool is designed to bypass existing lighting limitations and accelerate professional creative workflows.

Why it matters

This innovation aims to solve significant lighting bottlenecks in game development by allowing artists to manipulate shadows as easily as they would in 2D image editing software. By storing lighting data in textures, it provides developers with greater granular control over their virtual environments.

The tool supports both Gobos and Spot Lights for local and global illumination across Unreal Engine 5 scenes. Users can utilize seven distinct options, including Gradient, Noise, and Flatten, to manipulate light interaction.

The players

Karim Yasser

He is a Senior Lighting Artist at MBC Game Studio who designed the new lighting plug-in.

The details

The plug-in functions similarly to 2D drawing software, enabling users to paint lighting effects that are then stored directly within textures. This non-destructive process supports various light types, helping artists maintain complete control over their work without re-rendering entire scenes.

Timeline

  1. October 6, 2026: The development of the light and shadow painting tool was announced.

The Tech Race

The emergence of real-time painting tools represents a shift toward more intuitive, artist-led development within Unreal Engine 5. It positions this new software as a direct challenge to more traditional, slower rendering workflows that previously limited creative flexibility.

Developers and artists can anticipate significantly faster production cycles when this plug-in becomes available. By enabling real-time adjustments, the tool reduces the need for constant, time-consuming re-bakes of complex lighting environments.

The takeaway

This tool highlights a growing movement to make game development workflows more fluid and responsive to artist input. Professionals can look forward to future updates as the developer plans to integrate additional custom shapes into the system.

Further reading

For more on the evolution of creative tools, visit the Artificial Intelligence section.

Source note: This article includes information reported by 80.

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