Warlock Developer Confirmed Linear Game Structure

General Manager Dominique Guay detailed the narrative focus of the upcoming title at a recent Gamescom preview.

Updated on Sept. 30, 2026 in Business Strategy

Graphic illustration of a single stone path leading toward a dark mountain peak, representing a linear narrative, in dark indigo and obsidian tones.
General Manager Dominique Guay confirmed that the upcoming studio title Warlock will utilize a linear narrative structure, focusing on a single, fixed protagonist. AI Illustration. Upload story photo >

Live Poll

Do you prefer playing games with a linear story or those with branching narrative choices?

General Manager Dominique Guay has confirmed that the upcoming game Warlock will follow a linear narrative structure. The game centers on the journey of a single, pre-written protagonist named Kaatri.

Why it matters

The studio intends for this singular narrative approach to distinguish Warlock from the branching, multi-path storytelling popularized by titles like Baldur's Gate 3.

The game focuses on a pre-written protagonist and a linear narrative structure rather than an ensemble cast. This design choice stands in contrast to the branching plot mechanics seen in Baldur's Gate 3.

The players

Dominique Guay

Dominique Guay serves as the General Manager overseeing the development of Warlock.

Kaatri

Kaatri is the pre-written protagonist who serves as the central focus of the narrative in Warlock.

Skev

Skev is a character identified as an imp companion who accompanies the protagonist throughout the game.

The details

Warlock centers on the journey of Kaatri, a pre-written character who does not feature variable morality paths. While players can recruit various allies and interact with companions like the imp Skev, the story remains a consistent experience for every player.

Timeline

  1. Baldur's Gate 3 was released in 2023.

  2. A preview of Warlock took place at Gamescom in 2026.

Market Landscape

The choice to emphasize a linear narrative represents a strategic effort to position the game apart from the complex, choice-driven RPGs that currently dominate the market. By eschewing variable morality paths, the studio is targeting a specific niche that favors focused storytelling over open-ended consequences.

Players should expect a curated, consistent story experience rather than one defined by multiple morality-based endings. Those who prefer highly personalized, branching RPG choices may find the linear approach to be a more directed, streamlined play session.

The takeaway

Warlock prioritizes a singular, cohesive narrative arc over the expansive decision-making found in contemporary competitors. Readers looking for a character-focused journey will likely find this linear design offers a more predictable and intended story outcome.

Further reading

For more on industry development trends, explore our Business Strategy section.

Source note: This article includes information reported by Gamesradar.

Live Poll

Do you prefer playing games with a linear story or those with branching narrative choices?