Iconiq Studios Released New Tomb Raider Board Game
The tabletop experience, funded through a successful Kickstarter, features puzzles and combat set on the Isle of Kairos.
Updated on Sept. 27, 2026 in Board Games

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Iconiq Studios has released the tabletop board game Tomb Raider: The Crypt of Chronos, which follows a campaign centered on an artifact that controls time. Developed alongside Crystal Dynamics and Embracer, the game is now moving toward a wider retail release.
Why it matters
The release expands the 30-year-old Tomb Raider brand into the tabletop market by offering a narrative-driven experience that mimics the franchise's traditional exploration and trap-filled gameplay. It provides a new way for fans to engage with the series' mystery-solving elements beyond digital media.
The base game is available for preorder at a price of approximately $50. The full Island Campaign takes roughly three hours to complete, while shorter Adventure Book mode scenarios last between 20 and 60 minutes.
The players
Iconiq Studios
This gaming company specializes in creating licensed tabletop experiences and collectibles.
Crystal Dynamics
This American video game developer is best known for managing the long-running Tomb Raider franchise.
Embracer
This Swedish media holding company owns a vast portfolio of intellectual property, including major video game series.
The details
Designed as a primary single-player experience, the game allows for collaborative decision-making among multiple participants. It challenges players to navigate the Isle of Kairos by overcoming puzzles, combat, and traps as an organization from Lara Croft's past seeks a powerful time-altering artifact.
Timeline
The original Tomb Raider game first launched in 1996.
The project launched its Kickstarter campaign in May 2025.
A wider retail release is targeted for Q3 2026.
The Legacy of Atlantis expansion is expected in February 2027.
Culture Shift
This release reflects the broader industry movement of converting successful digital video game franchises into physical tabletop experiences. By leveraging established intellectual property, studios are successfully tapping into the high consumer demand for analog versions of beloved digital worlds.
Consumers looking to acquire the game can secure a copy via the $50 preorder option prior to the Q3 2026 retail rollout. The game is designed for flexible play, allowing users to choose between short 60-minute sessions or a full three-hour campaign depending on their available time.
The takeaway
Players can anticipate an expanded lineup in the coming years, with further titles expected in 2027. Engaging with the game requires balancing tactical decision-making with the specific scenario constraints of the Adventure Book or Island Campaign modes.
Further reading
For more on the current landscape of tabletop adaptations, visit the Board Games section.
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