Developers Used Upscaling to Hit Switch 2 Targets

Game developers are leveraging a blend of NVIDIA and AMD tools to reach higher frame rates on upcoming hardware.

Updated on Sept. 25, 2026 in Semiconductors

Developers Used Upscaling to Hit Switch 2 Targets

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Developers for the Nintendo Switch 2 are combining NVIDIA DLSS Super Resolution with AMD FSR 3.1 Frame Generation to achieve 60 FPS. This workaround allows titles typically rendered at 30 FPS to reach smoother performance targets on the console.

Why it matters

The Switch 2 hardware is based on Ampere architecture and cannot natively render many titles at 60 FPS, nor does it support official NVIDIA DLSS Frame Generation. This cross-vendor technique provides a necessary bridge for third-party developers to optimize ports.

Developers are utilizing AMD FSR 3.1 to interpolate frames, paired with NVIDIA DLSS Super Resolution for initial rendering. This hybrid approach allows the console to hit 60 FPS despite the technical limitations of its Ampere-based architecture.

The players

NVIDIA

A multinational technology company that designs graphics processing units and system-on-chip units for gaming hardware.

AMD

A semiconductor company that develops computer processors and related technologies, including the FidelityFX Super Resolution (FSR) toolkit.

Nintendo

A Japanese video game company known for developing both proprietary hardware consoles and popular software franchises.

Shift Up

A video game developer known for high-fidelity action titles that are now being ported to mobile and console platforms.

Capcom

A prominent Japanese video game developer and publisher responsible for major franchises like Dragon's Dogma.

The details

Companies such as Shift Up and Capcom are employing this technique for ports including Stellar Blade and Dragon's Dogma 2. By rendering games at 30 FPS and using FSR 3.1 for interpolation, studios ensure a consistent visual experience on the new hardware.

Timeline

  1. September 25, 2026: Performance techniques for the Switch 2 were reported.

The Tech Race

The reliance on AMD FSR 3.1 on NVIDIA-based hardware highlights a growing shift toward vendor-agnostic software solutions to overcome specific architectural limitations. This strategy forces an industry pivot where developers must bridge gaps between competing technologies to maintain performance parity.

Players can expect a smoother visual experience on the Switch 2, as developers utilize this software blend to keep games at 60 FPS. This approach helps maintain performance parity for demanding titles that might otherwise suffer from frame rate drops.

The takeaway

The use of FSR 3.1 on hardware lacking native frame generation signals that developers are prioritizing software-based optimization to meet modern performance expectations. Readers should watch for more studios to adopt these hybrid upscaling techniques as hardware constraints become more apparent.

Further reading

Learn more about the latest innovations in Semiconductors.

Source note: This article includes information reported by TweakTown.

Live Poll

Do you prefer games to use frame interpolation technology to achieve higher frame rates?