YouTuber Simulated Minecraft for Billions of Years
A massive computer simulation proved the game can be completed without any player input.
Updated on Sept. 21, 2026 in eSports

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YouTuber RedLogic has successfully simulated a Minecraft world for 1.975 billion years. The experiment reached its conclusion when the simulated world finally defeated the Ender Dragon.
Why it matters
This project tested whether Minecraft could automatically complete itself through algorithmic probability without any human intervention. It offers a unique look at how game mechanics function over nearly infinite timescales.
The simulation used world seed -535646876083114041 and relied on a Monte Carlo method to model mob behavior. A key breakthrough occurred when Endermen placed pumpkins on snow to create Snow Golems, which then detonated Creepers to damage the Ender Dragon.
The players
RedLogic
RedLogic is a YouTuber and content creator who specializes in running long-term technical simulations within Minecraft.
The details
Using a complex probability model, the simulation allowed mobs to act independently, with one golem wandering The End for 18 million years. A critical path out of the portal room took 2.9 million years to open, while the Ender Dragon lost 2% of its health after 250 million years.
Timeline
34,777 years passed before the first pumpkin was successfully transported.
A route out of the End-side portal room opened after 2.9 million years.
A golem spent 18 million years wandering The End.
The Ender Dragon lost 2% of its health after 250 million years.
The simulation concluded after 1.975 billion years.
Season Trajectory
This experiment follows the pattern of using the Monte Carlo method to model complex systems, demonstrating how random probability can eventually resolve deterministic tasks. It highlights the growing trend of utilizing advanced algorithmic modeling to explore the limits of virtual environments.
The simulation mathematically confirms that Minecraft's internal mechanics are capable of reaching a winning state without external player interaction. This result provides a rare statistical baseline for how mob AI can interact with the game world over extreme time durations.
The takeaway
This simulation shows that even chaotic systems with low probability events can reach a specific goal given enough time. It serves as a fascinating reminder of how game mechanics behave when removed from human speed and logic.
Further reading
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